

(21)Another anti-gravity level, and this time, make it so that when you press Q&E to rotate, that it doesn't try to "correct" you like in Core. (20)You can pick up broken pieces of objects just like in Crysis 1 (19)Large rocks on the ground are no longer stagnant, but are instead tough yet completely destructable objects. (17)The sprint-sliding from Crysis 2 & 3 (Shift+C). Strength mode brings more control to the steering of the vehicle and allows cars to jump with their shocks. Speedmode makes the vehicle drive faster Ĭloak makes the vehicle silent and invisible (15)Game chooses random events to happen during the levels, it could be rain, a duststorm, earthquake, or flooding. (14)Save whenever you want like in Crysis 1. (12)Ubiqitous dynamic physics system (objects break likewith Digital Molecular Matter). (11)Groundstomp by pressing the crouch button while in the air (the C key). Nobody likes scripted events nor predictability. (9)Enemies spawn in different locations everytime you replay the level, and it chooses different types of enemies. (7)All of the guns from the previous games (Crysis 1 Crysis Warhead Crysis 2 Crysis 3).

(1)The ability to drop weapons with the J key. So please listen and allow me to be your bridge to Crytek, because this list was created very carefully and with myself paying attention to the complaints and wishes of other Crysis fans. I am easily the most knowledgeable person when it comes to the Crysis franchise and every facet of video game developement. If Crysis 4 were to be made, here is my insight on how the game should be made in order to make it the best game of all time.
